Introducing Melee Impossible the combo video.
Melee Impossible Hacks
This video was created in order to show what the game would look like if it was possible to L-Cancel anything, aka the Ultimate Cancel for SSBM. I hacked/modified the game so that it is possible to L-Cancel any move whatsoever. This includes everything from running, B-specials, and grounded smash attacks.
I also made two visual hacks. The first is a combo meter. I modified player 1’s damage meter to show consecutive hits instead. Unfortunately I couldn’t apply the combo meter hack to every combo because it would cause random desyncs at times. This combo meter counts a grab as one hit and the throw as another.
The second visual hack is one that shows the hitbox of both characters upon attack contact. This makes for quite a nice effect. Technically there is a third modification which includes the ability for player 1 to turn on/off hitboxes at will.
I do not currently know how to convert my hacks into Action Replay codes. Otherwise I would have released them in this post. However, it shouldn’t be too difficult for someone else to create AR codes. They can ask me if they need any information.
Melee Impossible Combo Information
Since it is sometimes difficult to see what is happening, or why something is happening, I will explain in this section.
Ganondorf on Fox
Ganon uses Down-Smash to hit Fox toward him, and then this is canceled into Jab. The killing blow is a Wizard’s foot canceled into taunt.
Sheik on Captain Falcon
Sheik uses needles to jab across the stage while Falcon DI’s away.
Falco on Captain Falcon
This combo happens so quickly that I slow it down. Up-Air > Shine > Shine, which kills from 0% off the top of Battlefield.
Peach on Sheik
The Down-Smash hits Sheik toward Peach. Also, Peach’s turnip pull can be canceled on the first frame. This skips the entire pull animation. This is how a bob-omb is pulled so quickly. An interesting side-effect, if Peach cancels an Up+B and then does another Up+B she will gain super momentum and fly upwards.
Sheik on Peach
Similarly, Sheik/Zelda’s ‘transform’ Down+B can be canceled on the first frame. I considered creating a hack that would allow Sheik to transform into Fox instead of Zelda. However, it is rare to see Zelda used in a combo, so I left her in. The transform is canceled so quickly that the main sound effect is not played.
Samus on Fox (Bombs)
I make Fox Smash-DI up in order to combo himself into the falling bombs.
Jigglypuff on Fox
Up-throw > Rest works at 0% even when Fox DI’s behind and onto a platform.
Falco on Mewtwo
Perhaps difficult to see. Falco Down-Air spikes Mewtwo into his own Shine.
Fox on Ganondorf
On the left side of the stage, Fox combos the first hit of Down-Air into the first hit of Up-Air multiple times.