I made this video to demonstrate an extremely desync’d Nana in Super Smash Bros. Melee. Most of what you see is impossible to perform normally. These are not ‘genuine’ Ice Climbers. The video is just for entertainment purposes and not to show genuine Ice Climbers desync potential.
Techniques such as having Nana stay on the ledge, different shield intensities, and controlling her from far away are some examples of difficult or impossible manoeuvres.
The video was initially a way for me to learn more about the hit mechanics when one character is thrown into another. I noticed that strange things sometimes happen.
The last image shows how Falco shakes when he is thrown into Popo-Fox. Click on the image to see the animation loop. I don’t know if this is normal. It just looks odd here.