I show how interruptions or ‘friendly fire’ can be used to eliminate attack lag.
- Y.Link Nair’s Falcon out of a Falcon Punch.
- Y.Link boomerang’s Falcon out of a Falcon Dive.
- Y.Link Fair’s Falcon out of a Falcon Punch.
Also note that Falcon Smash-DI’s the boomerang in order to land on the platform.
I was having a lot of trouble recording this SSBM team combo. For some reason it kept desyncing in the emulator. I gave up yesterday and recorded a similar team combo featuring Captain Falcon and Young Link; which did sync properly.
Anyway, I finally got this team combo to sync when recording.