Peach Phantom Hit Combo on Jigglypuff (Glancing Blow / チップ)

Falcon kicks Ness with a phantom hit

  This was a very difficult video to make. Definitely the most difficult one yet. The difficulty arose due to Peach’s 13 phantom-hit float-canceled N-Airs. I was also lucky to be able to manipulate the Bob-omb before Jigglypuff arose. Peach’s

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Posted in Super Smash Bros. Melee

Friendly Fire Team Combo: Captain Falcon + Young Link

Falcon performs the falcon punch attack on DK in this ssbm tas team combo

I show how interruptions or ‘friendly fire’ can be used to eliminate attack lag. Y.Link Nair’s Falcon out of a Falcon Punch. Y.Link boomerang’s Falcon out of a Falcon Dive. Y.Link Fair’s Falcon out of a Falcon Punch. Also note

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Posted in Super Smash Bros. Melee

Young Link + Captain Falcon Team Combo on DK

Link throws a boomerang at DK

It’s about time for a new Super Smash Bros. Melee Team Combo. It looks like interrupting attacks can be useful. Team Combo Attack Sequence:  

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Posted in Super Smash Bros. Melee

Visible ‘Ghost Cloud’ Glitch

Cloud has weird eyes and is visible in the cait and the keystone scene in ff7.

Cloud is present in almost every scene that plays out in Final Fantasy VII. Even when you think he is not there, he is! You can take a look at his coordinates to make sure. The designers of the game

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Posted in Final Fantasy VII

FF7 Time Saver: Midgar Skip Glitch

Cloud standing next to Hojo as he manipulates the mainframe in Midgar.

  Another new glitch! Well, it seems it was not so new to at least one Japanese FF7 player. This glitch was first shown in a video by トマティーナ (Tomatina). Thanks to Carcinogen for letting me know about it, and

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Posted in Final Fantasy VII

FF7 TAS: Temple of the Ancients

Cloud enters temple of the ancients in ffvii on psx, from the world map.

Temple of the Ancients in 19 min and 6.77 s I dodge the boulders by only 1 frame. The boulders’ collision detection is quite strange… The random encounter route is not that bad. A couple of menu glitches and then

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Posted in Final Fantasy VII

FF7 TAS: Gold Saucer Revisited

Cloud enters corel town on world map in ff7 psx version.

Gold Saucer Revisited in 10 min and 46.242 s Another segment with no random encounters. Cloud decides to go for some neck exercises in the tram scene… During the Gold Saucer stage production we choose to defeat the King. This

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Posted in Final Fantasy VII

FF7 TAS: Rocket Town

Cloud enters Rocket Town on the world map in FF7.

Rocket Town in 7 min and 44.703 s No random encounters here. Just a boss battle with Palmer. And on that note, I will leave you with this: NEXT DESTINATION: Gold Saucer Revisited

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Posted in Final Fantasy VII

FF7 TAS: Nibelheim + Mt. Nibel

Cloud and the buggy on the world map enters Nibelheim town in final fantasy vii on psx.

Nibelheim + Mt. Nibel in 1 min 39.175 s The Nibelheim segment is very short. There is not much to say. Obviously the powersoul pipe is avoided since it is not needed in this speed run. However, a new stuttering

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Posted in Final Fantasy VII

FF7 TAS: Cosmo Canyon + Cave of the Gi

FFVII red buggy entering the sand desert of cosmo canyon on the world map screen on psx

Cosmo Canyon in 14 min and 14 s I improved upon my original Cosmo Canyon segment. I managed to save almost 2 seconds. The biggest time saving came from fixing a mistake when choosing a party. I also optimised the

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Posted in Final Fantasy VII